These most often come as pure RoF buffing, or pure firepower buffing rifles, though some buff both. Old guides are thus not necessarily applicable, and future patches might change the balancing again, so take all advice with a grain of salt. Rifles underwent significant changes over the course of the game's development in late 2019 EN received an update that made bamboo rifles (see below) a whole lot more useful additionally, we will receive a second buff to AP with Isomer (raising the maximum ammo AP value from 120 to 180), in addition to a smaller one last year that buffed base AP from 10 to 15. Skill shot rifles trigger special attacks in addition to, or instead of, their regular, unbuffed attacks. ![]() Self-buffing rifles buff their stats to make their regular attacks better.Their skills fall in two broad and a few smaller sub categories: Their movement speed is the lowest in the game, especially with a cape equipped, this makes them useless if you need to dodge AoEs (read: most boss fights).Their stat mix emphasises high firepower and accuracy over RoF, giving them better synergy with RoF buffing handguns.Their tiles usually only synergize with HGs.They can all equip armour piercing ammo but they cannot equip PEQs.closest enemy with ARs, or random with MGs) They target the enemy that is the furthest away (vs.They deliver continuous DPS, like ARs, but with a few significant differences: Rifles are damage dealers, as are ARs and MGs. ![]() Additionally, they can deal with backline-heavy enemy formations much better than ARSMG echelons, thanks to their innate backline targeting. Rifle+Handgun (RFHG) echelons are mainly used to fight armoured enemies, especially at night.
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